Greetings! Back again with another Marvel Rivals build. This time for Storm! One of my favorite X-Men for obviously reasons; controlling the weather is OP! This Storm is a flier that excels at long ranged damage and supporting allies with movement and augments her close quarters damage. And yes, I’m bad with her, but that won’t stop me from practicing with her.
Levels:
Storm Sorcerer 20 (Arcana, Insight)
Background:
Wind Rider – Nature, Persuasion, Navigator’s Tools, Thieves’ Tools, Magic Initiate: Druid (Guidance, Shillelagh,
Create or Destroy Water)
Species:
Wood Elf – Perception


Stats:
8 STR, 14 DEX, 13+1 CON
10 INT, 12 WIS, 15+2 CHA
Feats:
Elemental Adept: Lightning
War Caster
Spell Sniper
Items:
Elemental Essence Shard (Air)
Bloodwell Vial +1 (+2, +3)
Cloak of Protection
Gloves of Thievery
Abilities:
Primary – Wind Blade. Sorcerous Burst: Lightning
Secondary – Bolt Rush. Chromatic Orb: Lightning
Ability 1 – Goddess Boost. Witch Bolt
Ability 2 – Weather Control. Longstrider/Wind Soul or Heart of the Storm
Ultimate – Omega Hurricane. Whirlwind + Careful Spell
Combo – Charged Gale. Chain Lightning
Combo – Burning Hurricane. Fire Storm

And that’s it! This is how I’d build Storm from Marvel Rivals for Dungeons and Dragons. A couple of thing don’t really need to be in there for a strict one-to-one, like Thieves’ Tools and Gloves of Thievery, as that’s more for her comic background. Also Shillelagh could be subbed out for something else, however, I was using it as a stand-in for when she got her own divine hammer, Stormcaster. And I wouldn’t begrudge you to take a level in Fighter later on for some Medium Armor, but you can just use Elven Chain Shirt instead. Also, I can see swapping Spell Sniper for Elemental Adept: Cold, just to give more options and make it more comic book accurate. That said, everything I’ve presented here should ensure a faithful recreation of the character from the game!
Until next time, stay safe and have fun!